Janszobar, neutral male randomized Wizard ------- ...{?%| |....@| ..F{f.| ------- [Janszobar the Evoker] St9 Dx11 Co13 In12 Wi6 Ch12 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw31(31) AC10 MC0 Mov12 Xp1/0 Wt26/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 78% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41785 Monster spawn increase reached its maximum at turn 138342 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1546844 The monster class that cannot be genocided was snake The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: dream force patch (freq bonus 3) The monster species that spawned more often: nasty Olog-hai (freq bonus 72) The monster species that spawned more often: master thief (freq bonus 8) The monster species that spawned more often: lesser hell-beast (freq bonus 56) The monster species that spawned more often: multitentacled eel (freq bonus 10) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 21) The monster species that spawned more often: secluded spore (freq bonus 4) The monster species that spawned more often: black rat (freq bonus 8) The monster species that spawned more often: hedrow wizard (freq bonus 14) The monster species that spawned more often: martian walker (freq bonus 8) The monster species that spawned more often: crunching beetle (freq bonus 8) The monster species that spawned more often: sludge growth (freq bonus 8) The monster species that spawned more often: secret disenchanter (freq bonus 4) The monster species that spawned more often: nexus warp fungus (freq bonus 5) The monster species that spawned more often: silky anteater (freq bonus 3) The monster species that spawned more often: joy prison mage (freq bonus 10) The monster species that spawned more often: crackwhore (freq bonus 8) The monster species that spawned more often: tiger man (freq bonus 22) The monster species that spawned more often: insect swarm (freq bonus 14) The monster species that spawned more often: horadrim ancient (freq bonus 3) The monster species that never randomly spawned: stolen potato The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: undead mahou shoujo The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: nord The monster species that never randomly spawned: giant killer bee The monster species that never randomly spawned: null force patch The monster species that never randomly spawned: lurker The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 18) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 17) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 45) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 32) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 1) Next attribute increase check would have come at turn 985 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Expert) (0 of 160) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...