Janszobar, neutral male gnomish Wizard ----------------- #.......@f......| #.........%.| ------------- [Janszobar the Evoker] St7 Dx12 Co14 In13 Wi4 Ch4 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24342 Monster spawn increase reached its maximum at turn 57324 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 106488 The monster class that cannot be genocided was mimic The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: gnoll ghoul (freq bonus 8) The monster species that spawned more often: green jelly (freq bonus 6) The monster species that spawned more often: giant vampire bat (freq bonus 4) The monster species that spawned more often: huge bugbear (freq bonus 3) The monster species that spawned more often: three-tentacle hententmon (freq bonus 4) The monster species that spawned more often: Dispator (freq bonus 8) The monster species that spawned more often: swamp inhabitant (freq bonus 12) The monster species that spawned more often: mediator (freq bonus 2) The monster species that spawned more often: healing water nymph (freq bonus 24) The monster species that spawned more often: Uruk-hai (freq bonus 2) The monster species that spawned more often: Sogetsu Kazama (freq bonus 2) The monster species that spawned more often: hidden zruty (freq bonus 8) The monster species that spawned more often: friendly adventurer (freq bonus 8) The monster species that spawned more often: shadow fly (freq bonus 3) The monster species that spawned more often: water lady (freq bonus 2) The monster species that spawned more often: Suou Ginta (freq bonus 4) The monster species that spawned more often: nimble turret (freq bonus 4) The monster species that spawned more often: ultra jabberwock (freq bonus 2) The monster species that spawned more often: spike force patch (freq bonus 3) The monster species that spawned more often: abnormal force patch (freq bonus 7) The monster species that never randomly spawned: Rejda The monster species that never randomly spawned: river orc The monster species that never randomly spawned: empty creature The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: rainbow mode dragon The monster species that never randomly spawned: sweet blonde The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 126) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 12) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 21) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 40) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 15) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 73) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: training trap (freq bonus 4) Next attribute increase check would have come at turn 789 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...