Janszobar, neutral male randomized Wizard -.-- |...#| |....| $f@| #d| -+- [Janszobar the Evoker] St11 Dx11 Co20 In25 Wi9 Ch13 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw30(30) AC9 MC1 Mov12 Xp1/0 Wt105/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73790 Monster spawn increase reached its maximum at turn 118130 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 246820 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: jynx (freq bonus 3) The monster species that spawned more often: baby domestic dragon (freq bonus 16) The monster species that spawned more often: functioning babelfish (freq bonus 12) The monster species that spawned more often: psychic force fungus (freq bonus 6) The monster species that spawned more often: petty greener springy (freq bonus 3) The monster species that spawned more often: horned demon (freq bonus 10) The monster species that spawned more often: riverside naga (freq bonus 6) The monster species that spawned more often: snow impacter (freq bonus 3) The monster species that spawned more often: copper naga hatchling (freq bonus 6) The monster species that spawned more often: undead dunmer (freq bonus 5) The monster species that spawned more often: Haejin, the Enigma (freq bonus 10) The monster species that spawned more often: heavily cursed turret (freq bonus 4) The monster species that spawned more often: giant urchin (freq bonus 4) The monster species that spawned more often: teal fungus (freq bonus 6) The monster species that spawned more often: big gray unicorn (freq bonus 3) The monster species that spawned more often: octarine mold (freq bonus 3) The monster species that spawned more often: world killer (freq bonus 10) The monster species that spawned more often: topless nurse (freq bonus 32) The monster species that spawned more often: parrot chick (freq bonus 6) The monster species that spawned more often: elemental girl (freq bonus 8) The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: brass monkey golem The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: mirror vortex The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: Chaugnar Faugn, Horror from the Hills The monster species that never randomly spawned: reaper force patch The monster species that never randomly spawned: spirit naga hatchling The monster species that never randomly spawned: sigma guard The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 167) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 16) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 24) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 1) Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Expert) (0 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...