Janszobar, neutral male randomized Wizard ------------- |...........+ |...........| |...........| # |......f....| # ......@.....| ----+-------- [Janszobar the Evoker] St6 Dx10 Co7 In13 Wi9 Ch3 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt62/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 42 Amulet drop chance was reduced to 74% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37370 Monster spawn increase reached its maximum at turn 76052 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 249180 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: very old white dragon (freq bonus 6) The monster species that spawned more often: metal babble (freq bonus 10) The monster species that spawned more often: passive mind flayer (freq bonus 12) The monster species that spawned more often: guardian of the mountains (freq bonus 6) The monster species that spawned more often: werepermamimic (freq bonus 5) The monster species that spawned more often: black ogre (freq bonus 7) The monster species that spawned more often: master spore lichen (freq bonus 4) The monster species that spawned more often: blue-green fungus (freq bonus 6) The monster species that spawned more often: bewitched turret (freq bonus 5) The monster species that spawned more often: disenchantment hound (freq bonus 8) The monster species that spawned more often: shaman (freq bonus 10) The monster species that spawned more often: wonderful unknown girl (freq bonus 8) The monster species that spawned more often: orange warp fungus (freq bonus 10) The monster species that spawned more often: abnormal program termination (freq bonus 5) The monster species that spawned more often: young blood dragon (freq bonus 10) The monster species that spawned more often: DOOM player (freq bonus 5) The monster species that spawned more often: pink force patch (freq bonus 18) The monster species that spawned more often: Kenshiro (freq bonus 8) The monster species that spawned more often: platinum growth (freq bonus 8) The monster species that spawned more often: dune beast (freq bonus 6) The monster species that never randomly spawned: Annie The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: huge girl The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: embracing octopus The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: magic warp fungus The monster species that never randomly spawned: speedy mountain nymph The monster species that never randomly spawned: thick master lich The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 13) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 42) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 6) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 70% 300% c - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye Janszobar the Wizard...