Janszobar, neutral male randomized Wizard -------|-- |........| |..f.....| |..@...... ---------- [Janszobar the Evoker] St7 Dx12 Co10 In21 Wi7 Ch10 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw30(30) AC-2 MC3 Mov12 Xp1/0 Wt56/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 647 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 69% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80644 Monster spawn increase reached its maximum at turn 102592 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 749736 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: camo dwarf (freq bonus 8) The monster species that spawned more often: poison paraelemental (freq bonus 8) The monster species that spawned more often: envenomed lady (freq bonus 4) The monster species that spawned more often: haradrim warrior (freq bonus 8) The monster species that spawned more often: steel chunneler (freq bonus 12) The monster species that spawned more often: bully mimic (freq bonus 10) The monster species that spawned more often: poison kobold (freq bonus 12) The monster species that spawned more often: spoiled princess (freq bonus 8) The monster species that spawned more often: nymph queen (freq bonus 8) The monster species that spawned more often: small orangutan (freq bonus 7) The monster species that spawned more often: ossium animatum (freq bonus 8) The monster species that spawned more often: sue force fungus (freq bonus 6) The monster species that spawned more often: giant wolf tick (freq bonus 4) The monster species that spawned more often: dark elven priest (freq bonus 3) The monster species that spawned more often: cook (freq bonus 4) The monster species that spawned more often: hungry colony (freq bonus 3) The monster species that spawned more often: slouch (freq bonus 8) The monster species that spawned more often: vampire shadowcloak (freq bonus 7) The monster species that spawned more often: soft patch (freq bonus 24) The monster species that spawned more often: shimmering force patch (freq bonus 5) The monster species that never randomly spawned: moldy colony The monster species that never randomly spawned: Victoria's lady pump The monster species that never randomly spawned: white butterfly The monster species that never randomly spawned: nasty spined devil The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: watch turret The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: poison cat The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 20) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 16) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 4) Next attribute increase check would have come at turn 1147 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were acid resistant You fumbled You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...