Janszobar, neutral male gnomish Wizard ----------- ......f@..+ |.........| |.......... ----------- [Janszobar the Evoker] St6 Dx13 Co7 In14 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 94% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20574 Monster spawn increase reached its maximum at turn 66184 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1189802 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: Jens (freq bonus 12) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 6) The monster species that spawned more often: crunchy growth (freq bonus 14) The monster species that spawned more often: claustrophobia vortex (freq bonus 3) The monster species that spawned more often: power trove (freq bonus 3) The monster species that spawned more often: kobold warrior (freq bonus 4) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 7) The monster species that spawned more often: moldy warp patch (freq bonus 14) The monster species that spawned more often: fierce battlehorse (freq bonus 3) The monster species that spawned more often: petro giant (freq bonus 8) The monster species that spawned more often: moon-elf (freq bonus 7) The monster species that spawned more often: sentient tree (freq bonus 4) The monster species that spawned more often: really dangerous patch (freq bonus 4) The monster species that spawned more often: assassin bug (freq bonus 10) The monster species that spawned more often: alligator king (freq bonus 10) The monster species that spawned more often: black dragon worm (freq bonus 3) The monster species that spawned more often: sea spirit (freq bonus 2) The monster species that spawned more often: giant black frog (freq bonus 3) The monster species that spawned more often: petro vortex (freq bonus 7) The monster species that spawned more often: Ghatanothoa (freq bonus 9) The monster species that never randomly spawned: dark hunter The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: flying stalker piranha The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: funnel net spider The monster species that never randomly spawned: ten-headed hydra The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: sensation GT The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 15) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 79) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 5) Next attribute increase check would have come at turn 1116 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...