Janszobar, neutral male gnomish Wizard ----.------- |..`.......| |..........| |..........| |......@f..| |..........| -----+---.-- [Janszobar the Evoker] St9 Dx6 Co13 In20 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 234 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 85% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44745 Monster spawn increase reached its maximum at turn 69933 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 660576 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: sulfur spore (freq bonus 10) The monster species that spawned more often: sludge colony (freq bonus 3) The monster species that spawned more often: mister burner (freq bonus 10) The monster species that spawned more often: roast pig (freq bonus 10) The monster species that spawned more often: corpulent gal (freq bonus 10) The monster species that spawned more often: clock shark (freq bonus 12) The monster species that spawned more often: really dangerous spore (freq bonus 10) The monster species that spawned more often: magenta spore lichen (freq bonus 8) The monster species that spawned more often: Master of Desaster (freq bonus 20) The monster species that spawned more often: black ogre (freq bonus 9) The monster species that spawned more often: Ghost of Heel (freq bonus 4) The monster species that spawned more often: ostrich (freq bonus 4) The monster species that spawned more often: ancient stone dragon (freq bonus 6) The monster species that spawned more often: hidden tracker (freq bonus 6) The monster species that spawned more often: little tyrannosaurus (freq bonus 11) The monster species that spawned more often: Natascha's plateau boot (freq bonus 8) The monster species that spawned more often: field mouse (freq bonus 7) The monster species that spawned more often: metallic black centipede (freq bonus 4) The monster species that spawned more often: martian (freq bonus 12) The monster species that spawned more often: blast spore (freq bonus 9) The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: blue worm mass The monster species that never randomly spawned: red light The monster species that never randomly spawned: persian girl The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: elven priest The monster species that never randomly spawned: skull druj The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 40) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 20) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 30) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 26) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 32) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 3) Next attribute increase check would have come at turn 2352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...