Janszobar, neutral male randomized Wizard ---- |.. |.. |..- |..| |..| |..` |.@| |.f- |.. |... ----- [Janszobar the Evoker] St12 Dx13 Co16 In20 Wi9 Ch6 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw31(31) AC9 MC0 Mov12 Xp1/0 Wt85/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 67% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17328 Monster spawn increase reached its maximum at turn 39520 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 750306 The monster class that cannot be genocided was worm The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: six of hearts (freq bonus 15) The monster species that spawned more often: eog golem (freq bonus 9) The monster species that spawned more often: bear trove (freq bonus 9) The monster species that spawned more often: Laura (freq bonus 7) The monster species that spawned more often: dust sucker (freq bonus 18) The monster species that spawned more often: freemason brother (freq bonus 16) The monster species that spawned more often: grave lich (freq bonus 10) The monster species that spawned more often: glowing fungus (freq bonus 8) The monster species that spawned more often: canermine (freq bonus 8) The monster species that spawned more often: lecherous crab (freq bonus 8) The monster species that spawned more often: gray fungus (freq bonus 18) The monster species that spawned more often: agent black force fungus (freq bonus 9) The monster species that spawned more often: rotting carcass (freq bonus 7) The monster species that spawned more often: sapphire golem (freq bonus 64) The monster species that spawned more often: giant shark (freq bonus 10) The monster species that spawned more often: actual phase spider (freq bonus 14) The monster species that spawned more often: eog golem (freq bonus 16) The monster species that spawned more often: porter phaser stalk (freq bonus 9) The monster species that spawned more often: soft woman (freq bonus 8) The monster species that spawned more often: huge girl (freq bonus 18) The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: maud badass The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: oddoshishi The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: Dora's tender stiletto sandal The monster species that never randomly spawned: giant stone crusher The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 54) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 19) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 12) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 4) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 164) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 10) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 10) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 6) Next attribute increase check would have come at turn 164 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (440) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...