Janszobar, neutral male randomized Wizard -- .| | # ##.. |.(.f@.| -------- [Janszobar the Evoker] St8 Dx12 Co14 In16 Wi6 Ch6 WizRanMalNeu S0 Dlvl:1 $0 HP18(18) Pw29(29) AC8 MC0 Mov12 Xp1/0 Wt31/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 11 Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49992 Monster spawn increase reached its maximum at turn 82099 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 270062 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: magic platypus (freq bonus 12) The monster species that spawned more often: flying earth elemental (freq bonus 6) The monster species that spawned more often: BDSM girl (freq bonus 12) The monster species that spawned more often: blood lord (freq bonus 4) The monster species that spawned more often: burning eye (freq bonus 6) The monster species that spawned more often: mud kobold (freq bonus 8) The monster species that spawned more often: horror (freq bonus 8) The monster species that spawned more often: dark gray growth (freq bonus 3) The monster species that spawned more often: five of spades (freq bonus 3) The monster species that spawned more often: white shark (freq bonus 6) The monster species that spawned more often: borked gaunt (freq bonus 7) The monster species that spawned more often: aggravated hurricane (freq bonus 3) The monster species that spawned more often: animated synthetic sandal (freq bonus 18) The monster species that spawned more often: quill bear (freq bonus 8) The monster species that spawned more often: star vampire (freq bonus 3) The monster species that spawned more often: charcoal colony (freq bonus 5) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 6) The monster species that spawned more often: Ludwig (freq bonus 18) The monster species that spawned more often: xorn thief (freq bonus 6) The monster species that spawned more often: petty ice toad (freq bonus 16) The monster species that never randomly spawned: jumping ego kraken The monster species that never randomly spawned: deformed galltrit The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: Hastur the Unspeakable The monster species that never randomly spawned: principal The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: metal statue gargoyle The monster species that never randomly spawned: awgwa The monster species that never randomly spawned: ruby warp patch The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 175) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 21) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 11) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...