Janszobar, neutral male gnomish Wizard ---------- ,### |....(...| ,,# ,`,,## ### #-----. ------ |...#<...| ,,#,,,,`,#,--..--------.---------- ,,,.....| .. .>| |.#......| ,,,%%,*,),),|.....)....I...I....... ,,,|..... |.#..| -%-------- ,,,#,....--------.....------------.|,,,,.....- |....| #*[,[,,,,# ,,,,,,....|!([|..|.*..%-. |..(|..?|..,,##-.....,,###|#...| ######.).----###)%,`,|...|?%(|........|. |.(.|((,|..,#, ,,,,,,,,)@_...| #.......,,)%,,,,|..%|(?%|..-....%| |...|...|.[,# #####,##|....| ..#.%.|##### ,,....|).?||--%,.^^-----|--|---.|,# |.#h.| |...%)| #,-.|.--|-|....|......^.........|,# -.#..| |....)|## ,,,,,,,,,,....)...*^%{..#.......|,# |.##.| |.....-,#,,, ..--|--%--|.....-.^-^^.^........|,# |....| -------,#,%# ..|(..|...| --.|..^..^------|--.|,# ------ #,,%,# ..|.((|...|.(|.|.#....| |...)|.|,# ###,,# ..|(?(|...|..-.|....%.-..|...[|.|,# ,,,,#|.|(((|...|..|.|....|.|..|.[..|.|,# ,,,,#..------------.------.--------- |,# ##,,-.......[.......................|,# ##-).......------------------------,# ##### [Janszobar the Magician] St7 Dx16 Co21 In24 Wi6 Ch11 WizGnoMalNeu S54283 Mines:7 $2015 HP-5(167) Pw108(132) AC-8 MC3 Mov12 Xp11/12992 Wt747/2000 T6668 Fear Latest messages CRASH! You destroy it. You have mail from user 'jonadab'! Read it? [yes/no]? _ You are hit by a bullet! [-2 -> 18] SLASH'EM Extended Notification Service: Someone opened the ttyrec of your current game. It hits! Its tentacles suck you! You feel very stupid! The warding sign can be reinforced no further! Klick! Klick! Klick! Klick! Klick! Klick! Klick! Klick! Klick! Klick!--More-- How many boxes do you have??? (Don't say 'didn't count'!) Warning: Low Local Memory. Freeing description strings. [-2 -> 16] You feel weak now. An alarm sounds! You hear a click. What is this strange command!? SLASH'EM Extended Notification Service: Someone opened the ttyrec of your current game. Hakuna matata! The lizard drinks a potion of polymorph! The lizard turns into a praetor! You hear bubbling water. A breaker penetrator attacks you by surprise! Incoming message for Player 1. The message is from 'Bluescreen'. It reads: 'Thank you for playing SLASH'EM Extended!' Your inventory Weapons # - the cursed -5 morning star named Evening Star {48} # - an uncursed +0 bow {12} # - a cursed -3 boomerang {1} # - an uncursed +0 elven spear {12} # - a cursed -1 scimitar {16} # - 3 uncursed +0 orcish spears {36} a - 47 uncursed +0 bullets (in quiver) {24} w - an uncursed +0 soft girl sneaker {2} x - an uncursed +0 pistol (weapon in hand) {8} z - a cursed +0 orcish dagger {4} C - 47 cursed -2 shuriken named Moonbite {25} F - an uncursed +1 elven spear {12} H - 2 uncursed +0 orcish daggers {8} I - 19 uncursed +0 shuriken {10} N - 2 uncursed +0 elven daggers {8} S - a blessed +2 bow {12} T - 8 uncursed +0 arrows {5} Armor # - a cursed +0 pair of gauntlets of power {4} # - an uncursed +4 gnomish helm {1} # - a cursed -2 pair of zipper boots {8} # - an uncursed +0 enchanted (of half spell damage) pair of arcane gauntlets {4} # - an uncursed +1 mummy wrapping {2} # - an uncursed +0 robe {16} # - an uncursed +1 pair of gauntlets of steel {4} # - an uncursed +0 striped shirt {5} # - an uncursed +0 elven shield {20} # - an uncursed +0 pair of elven boots {8} # - an uncursed +0 elven mithril-coat {60} # - an uncursed +0 orcish helm {12} # - a blessed +0 chain mail {120} b - a blessed +0 cloak of magic resistance (being worn) {4} A - a blessed +2 enchanted (of fire resistance) pair of dancing shoes (being worn) {1} E - an uncursed +1 gnomish helm (being worn) {1} O - an uncursed +0 elven mithril-coat (being worn) {60} R - an uncursed +0 pair of sweet mocassins {1} W - an uncursed +0 elven shield {20} Comestibles # - a blessed tin of forest clan meat {1} # - an uncursed tin of hobbit meat {1} # - a blessed tin of platypus meat {1} # - 5 blessed apples {3} # - an uncursed lembas wafer {1} # - an uncursed food ration {1} # - an uncursed lizard corpse {10} # - 8 uncursed eucalyptus leaves {6} # - 10 uncursed pears {8} B - an uncursed cram ration {1} L - 9 blessed bananas {5} M - 3 uncursed fortune cookies {3} U - 4 uncursed grapes {2} V - 9 uncursed apples {6} Y - 6 uncursed oranges {3} Z - 8 uncursed bananas {5} Scrolls # - an uncursed scroll of remove curse {1} # - a cursed scroll of fire {1} # - a cursed scroll of standard id {1} # - 2 blessed scrolls of healing {2} # - a blessed scroll of create monster {1} # - 2 cursed scrolls of healing {2} # - a blessed scroll of enchant armor {1} # - a blessed scroll of mana {1} # - an uncursed scroll of gold detection {1} # - a blessed scroll of light {1} # - a blessed scroll of cure {1} # - an uncursed scroll of blank paper {1} i - 2 uncursed scrolls of teleportation {2} j - 4 uncursed scrolls of identify {4} q - 8 uncursed scrolls of healing {4} r - an uncursed scroll of mana {1} s - 2 uncursed scrolls of phase door {1} t - an uncursed scroll of standard id {1} u - an uncursed scroll of cure {1} G - an uncursed scroll of charging {1} Spellbooks # - an uncursed spellbook of cure sickness (1:1) {1} # - an uncursed spellbook of magic mapping (2:1) {1} # - an uncursed spellbook of freeze sphere (0:2) {1} # - an uncursed spellbook of blank paper (0:4) {1} # - an uncursed spellbook of cure confusion (4:5) {1} l - a blessed spellbook of force bolt (0:3) {1} m - a blessed spellbook of wizard lock (0:2) {1} n - a blessed spellbook of healing (0:3) {1} Q - an uncursed spellbook of turn undead (0:1) {1} Potions # - a cursed potion of acid {1} # - an uncursed potion of levitation {1} # - an uncursed potion of extreme power {1} # - an uncursed potion of fruit juice {1} # - an uncursed potion of oil {1} f - an uncursed potion of amnesia {1} D - an uncursed potion of full healing {1} Rings # - an uncursed +1 ring of gain strength {1} # - a cursed ring of hunger {1} # - the uncursed ring of teleport control named Elnaz's Blood Rush {1} d - an uncursed +1 ring of gain strength {1} e - an uncursed ring of free action {1} Wands # - an uncursed wand of cold (0:5) {1} # - a blessed wand of fear (0:4) {1} c - a blessed wand of objection (0:4) {1} Tools # - an uncursed skeleton key {1} # - an uncursed frost horn (0:9) {1} # - a blessed tin whistle {1} # - 3 uncursed tallow candles {2} g - an uncursed skeleton key {1} o - an uncursed magic marker (0:42) {1} p - an uncursed blindfold {1} v - an uncursed can of grease (0:22) {1} y - an uncursed chemistry set (0:10) {20} J - an uncursed tin opener {1} X - an uncursed +3 unicorn horn {8} Gems # - a heavily cursed +0 chatter stone # - an uncursed +0 worthless piece of red glass {1} # - an uncursed +0 worthless piece of black glass {1} K - an uncursed +1 worthless piece of black glass {1} P - a blessed +0 kunzite stone {1} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 2 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 95% Monster death drops spawned with only 93% chance Number of artifacts generated was 5 Number of fake artifacts generated was 5 Monster spawn increase started at turn 29553 Monster spawn increase reached its maximum at turn 57297 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 141723 The monster class that cannot be genocided was vortex The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: albino growth (freq bonus 6) The monster species that spawned more often: water watcher (freq bonus 4) The monster species that spawned more often: giant purple jellyfish (freq bonus 8) The monster species that spawned more often: screaming twister (freq bonus 7) The monster species that spawned more often: Detective Kriminologist (freq bonus 8) The monster species that spawned more often: fire metroid (freq bonus 10) The monster species that spawned more often: ring permamimic (freq bonus 6) The monster species that spawned more often: large bat (freq bonus 18) The monster species that spawned more often: ring trove (freq bonus 12) The monster species that spawned more often: hesed sephirah (freq bonus 5) The monster species that spawned more often: ice nymph (freq bonus 16) The monster species that spawned more often: petty troll (freq bonus 12) The monster species that spawned more often: giant tree ant (freq bonus 6) The monster species that spawned more often: urdar on crack (freq bonus 12) The monster species that spawned more often: yellow spore (freq bonus 3) The monster species that spawned more often: lethe monster (freq bonus 3) The monster species that spawned more often: semi-novice priest (freq bonus 4) The monster species that spawned more often: Daughter Lily (freq bonus 12) The monster species that spawned more often: huorn (freq bonus 8) The monster species that spawned more often: desecrated vortex (freq bonus 6) The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: scrag The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: deceiving stalk The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: blob of preserved organs The monster species that never randomly spawned: dull force patch The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 17) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 74) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 32) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 2) Next attribute increase check would have come at turn 7296 Strength training was 50 Dexterity training was 7 Wisdom training was 50 Constitution training was 17 The escalating chokhmah attack damage was 3 You were fire resistant You were magic-protected You were stricken with fear (70) You were punished You were reading random messages (0) You leeched mana You had automatic searching You had infravision You had 1484 points of nutrition remaining You were stealthy You were fast You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - wizard lock 2 matter 0% 34% c - healing 1 healing 0% 39% Techniques known in the end Name Level Status reinforce memory 11X LIMIT(0) vanish 11 R LIMIT(0) appraisal 11 R LIMIT(0) phase door 11 R LIMIT(123) invoke deity 11 R LIMIT(0) draw energy 9X LIMIT(1069) power surge 7X LIMIT(0) sigil of control 5X LIMIT(0) tinker 5 R LIMIT(0) Voluntary challenges You eaten 33 times You eaten food with animal by-products 21 times You eaten meat 20 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 156 times You killed 319 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (84 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (36 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (5 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (105 of 160) Spellcasting Skills attack spells [Expert] (max Wizard) (562 of 1280) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...