Janszobar, neutral male gnomish Wizard ------------- --.........%..| |@............| |.f{..........| |.............| --............| ------------- [Janszobar the Evoker] St13 Dx14 Co17 In17 Wi5 Ch13 WizGnoMalNeu S4 Dlvl:1 $4 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt44/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32885 Monster spawn increase reached its maximum at turn 72965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 717793 The monster class that cannot be genocided was light The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: fire lancer (freq bonus 14) The monster species that spawned more often: Policeman Lieutenant (freq bonus 16) The monster species that spawned more often: nalfeshnee (freq bonus 5) The monster species that spawned more often: gravity patch (freq bonus 22) The monster species that spawned more often: yellow force fungus (freq bonus 4) The monster species that spawned more often: Flat Man (freq bonus 5) The monster species that spawned more often: mud runner (freq bonus 6) The monster species that spawned more often: dwarven messenger (freq bonus 12) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 24) The monster species that spawned more often: glass elemental (freq bonus 5) The monster species that spawned more often: cancellator (freq bonus 8) The monster species that spawned more often: hell clan (freq bonus 8) The monster species that spawned more often: wimp-imp (freq bonus 4) The monster species that spawned more often: invader (freq bonus 10) The monster species that spawned more often: charizard (freq bonus 5) The monster species that spawned more often: flying owlbear (freq bonus 10) The monster species that spawned more often: ten of clubs (freq bonus 20) The monster species that spawned more often: drowned dead (freq bonus 5) The monster species that spawned more often: stygian fetish (freq bonus 4) The monster species that spawned more often: reziarfg (freq bonus 8) The monster species that never randomly spawned: pink slime The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: flayed one The monster species that never randomly spawned: baby river hog The monster species that never randomly spawned: winged gargoyle The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: Banisher The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: nightly mushroom The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 37) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 3) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 3) Next attribute increase check would have come at turn 4227 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...