Janszobar, neutral male gnomish Wizard -.------ |......| |......| |@.....| .f.....| -------- [Janszobar the Evoker] St9 Dx13 Co13 In13 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 44% chance Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46845 Monster spawn increase reached its maximum at turn 106776 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 310240 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: dung worm (freq bonus 72) The monster species that spawned more often: blue-red spore (freq bonus 4) The monster species that spawned more often: cold person (freq bonus 3) The monster species that spawned more often: crawling claw (freq bonus 5) The monster species that spawned more often: normal monster (freq bonus 3) The monster species that spawned more often: disenchanter worm mass (freq bonus 16) The monster species that spawned more often: corsair of Umbar (freq bonus 6) The monster species that spawned more often: owl bear (freq bonus 4) The monster species that spawned more often: water fungus (freq bonus 14) The monster species that spawned more often: old orange dragon (freq bonus 5) The monster species that spawned more often: dwarf zombie (freq bonus 5) The monster species that spawned more often: alienated ufo part (freq bonus 5) The monster species that spawned more often: defiler (freq bonus 8) The monster species that spawned more often: thematic water elemental (freq bonus 8) The monster species that spawned more often: Sabine's zipper boot (freq bonus 6) The monster species that spawned more often: undead doll mistress (freq bonus 10) The monster species that spawned more often: snore patch (freq bonus 6) The monster species that spawned more often: water thief (freq bonus 6) The monster species that spawned more often: lavender fungus (freq bonus 7) The monster species that spawned more often: chaos viper (freq bonus 4) The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: bright violet spore The monster species that never randomly spawned: energy monster The monster species that never randomly spawned: stunwall The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: weeping archangel The monster species that never randomly spawned: buffalo soldier The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 389) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 21) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 4) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 6) Next attribute increase check would have come at turn 822 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...