Janszobar, neutral male gnomish Wizard --------- |.......| |.{.....| |.....@f. --------- [Janszobar the Evoker] St7 Dx7 Co8 In17 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 132 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 10% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59290 Monster spawn increase reached its maximum at turn 100720 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 158450 The monster class that cannot be genocided was (null) The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: mirror vortex (freq bonus 3) The monster species that spawned more often: juggernaut (freq bonus 12) The monster species that spawned more often: umbral hulk (freq bonus 6) The monster species that spawned more often: petty ki-rin (freq bonus 4) The monster species that spawned more often: cape buffalo (freq bonus 6) The monster species that spawned more often: giant blue mouse (freq bonus 6) The monster species that spawned more often: supercop (freq bonus 4) The monster species that spawned more often: bloodworm (freq bonus 20) The monster species that spawned more often: steel weevil (freq bonus 32) The monster species that spawned more often: fog cloud (freq bonus 3) The monster species that spawned more often: poison lichen (freq bonus 3) The monster species that spawned more often: green patch (freq bonus 4) The monster species that spawned more often: really dangerous colony (freq bonus 5) The monster species that spawned more often: lethe elemental (freq bonus 5) The monster species that spawned more often: giant wolf tick (freq bonus 3) The monster species that spawned more often: japanese woman (freq bonus 12) The monster species that spawned more often: wind mushroom (freq bonus 12) The monster species that spawned more often: swordfish (freq bonus 5) The monster species that spawned more often: stolen potato (freq bonus 8) The monster species that spawned more often: white dragon (freq bonus 8) The monster species that never randomly spawned: sea dragon The monster species that never randomly spawned: overseer The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: silver fly The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: magma demon The monster species that never randomly spawned: Planetar The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: fathien bladewitch The monster species that never randomly spawned: numb fly The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 20) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 21) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 23) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 1) Next attribute increase check would have come at turn 1408 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (283) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...