Janszobar, neutral male gnomish Wizard ------ ------ |..........@| |..........f| |......$....| ------------- [Janszobar the Evoker] St10 Dx21 Co17 In23 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC3 MC3 Mov12 Xp1/0 Wt48/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 83% Wand drop chance was reduced to 24% Amulet drop chance was reduced to 85% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18632 Monster spawn increase reached its maximum at turn 84832 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 442728 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: swordfish (freq bonus 24) The monster species that spawned more often: killer beetle (freq bonus 3) The monster species that spawned more often: giant phase spider (freq bonus 4) The monster species that spawned more often: hell hound pup (freq bonus 3) The monster species that spawned more often: consumed ice boar (freq bonus 14) The monster species that spawned more often: crater mushroom (freq bonus 24) The monster species that spawned more often: shining piercer (freq bonus 8) The monster species that spawned more often: purple mushroom patch (freq bonus 20) The monster species that spawned more often: toxic fungus (freq bonus 3) The monster species that spawned more often: MacBauer (freq bonus 6) The monster species that spawned more often: frost giant (freq bonus 6) The monster species that spawned more often: hobbit thief (freq bonus 3) The monster species that spawned more often: quantum colony (freq bonus 5) The monster species that spawned more often: titanium golem (freq bonus 6) The monster species that spawned more often: five-headed hydra (freq bonus 12) The monster species that spawned more often: master medium wall (freq bonus 5) The monster species that spawned more often: blood impacter (freq bonus 4) The monster species that spawned more often: maelstrom (freq bonus 20) The monster species that spawned more often: umbra stalk (freq bonus 4) The monster species that spawned more often: drakee (freq bonus 6) The monster species that never randomly spawned: deep lava drowning fish The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: umbral hulk The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: half-orc The monster species that never randomly spawned: angst The monster species that never randomly spawned: eastern rabbit The monster species that never randomly spawned: night willow The monster species that never randomly spawned: valley giant The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 21) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 20) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 2) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 4) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 1) Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...