Janszobar, neutral male gnomish Wizard ------------- |......f....| +.....@.....| |...........| - ----------- [Janszobar the Evoker] St7 Dx12 Co7 In10 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 78% Wand drop chance was reduced to 72% Potion drop chance was reduced to 54% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8416 Monster spawn increase reached its maximum at turn 58036 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 661540 The monster class that cannot be genocided was gnome The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: darkness given hunger (freq bonus 6) The monster species that spawned more often: green spore (freq bonus 5) The monster species that spawned more often: tear patch (freq bonus 3) The monster species that spawned more often: magic eye (freq bonus 6) The monster species that spawned more often: geek (freq bonus 12) The monster species that spawned more often: spirit bear (freq bonus 3) The monster species that spawned more often: ice vortex (freq bonus 5) The monster species that spawned more often: trap snake (freq bonus 3) The monster species that spawned more often: Warder Kriminologist (freq bonus 8) The monster species that spawned more often: unnethack horror (freq bonus 3) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 5) The monster species that spawned more often: venom fungus (freq bonus 8) The monster species that spawned more often: irresistible stalk (freq bonus 16) The monster species that spawned more often: ill force patch (freq bonus 3) The monster species that spawned more often: hobbit reveller (freq bonus 4) The monster species that spawned more often: baal cold mage (freq bonus 5) The monster species that spawned more often: shock hound (freq bonus 5) The monster species that spawned more often: door permamimic (freq bonus 8) The monster species that spawned more often: energy warp patch (freq bonus 4) The monster species that spawned more often: fucking deva (freq bonus 16) The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: lion The monster species that never randomly spawned: undead thalmor The monster species that never randomly spawned: giant The monster species that never randomly spawned: chasing garter snake The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: swordfish The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: turkish woman The monster species that never randomly spawned: thrush The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 14) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 15) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 18) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 15) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 5) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (337) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...