Janszobar, neutral male gnomish Wizard ----------- |..@).....| ..e.f../..| ----------- [Janszobar the Evoker] St8 Dx10 Co8 In14 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 175 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 49% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42660 Monster spawn increase reached its maximum at turn 81729 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 227799 The monster class that cannot be genocided was ghost The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 24) The monster species that spawned more often: beaming ufo part (freq bonus 2) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 8) The monster species that spawned more often: umbra stalk (freq bonus 6) The monster species that spawned more often: crater force patch (freq bonus 3) The monster species that spawned more often: red dragonfly (freq bonus 16) The monster species that spawned more often: Teddy Ruxpin (freq bonus 8) The monster species that spawned more often: tree mold (freq bonus 8) The monster species that spawned more often: irresistible mushroom (freq bonus 6) The monster species that spawned more often: dwarf king (freq bonus 8) The monster species that spawned more often: special mold (freq bonus 2) The monster species that spawned more often: alien warrior (freq bonus 12) The monster species that spawned more often: hydra (freq bonus 12) The monster species that spawned more often: arbok (freq bonus 12) The monster species that spawned more often: undead valkyrie (freq bonus 3) The monster species that spawned more often: expensive secret car (freq bonus 3) The monster species that spawned more often: beige sentai (freq bonus 10) The monster species that spawned more often: flying rogue (freq bonus 8) The monster species that spawned more often: inertia rubber (freq bonus 7) The monster species that spawned more often: Desiree's combat boot (freq bonus 4) The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: crack abuser The monster species that never randomly spawned: car thief The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: Oona The monster species that never randomly spawned: Harro The monster species that never randomly spawned: ember mycon The monster species that never randomly spawned: dream force patch The monster species that never randomly spawned: grey wraith The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 12) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 122) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 20) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 8) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 21) Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...