Janszobar, neutral male gnomish Wizard ----- |...| |...| |..$| |... |..f| |..@| - --- [Janszobar the Evoker] St7 Dx9 Co9 In13 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 276 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 380 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 70% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 93% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57580 Monster spawn increase reached its maximum at turn 139790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 381081 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: humanoid (freq bonus 6) The monster species that spawned more often: energy witch (freq bonus 16) The monster species that spawned more often: weretiger (freq bonus 20) The monster species that spawned more often: pale fungus (freq bonus 24) The monster species that spawned more often: ultimate twen (freq bonus 18) The monster species that spawned more often: cerulean fungus (freq bonus 22) The monster species that spawned more often: nhtng horror (freq bonus 9) The monster species that spawned more often: pokemon (freq bonus 16) The monster species that spawned more often: spectre (freq bonus 7) The monster species that spawned more often: nexus fungus (freq bonus 40) The monster species that spawned more often: shaped mold (freq bonus 14) The monster species that spawned more often: blink mushroom (freq bonus 13) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 16) The monster species that spawned more often: iron man (freq bonus 8) The monster species that spawned more often: giant koala (freq bonus 16) The monster species that spawned more often: red patch (freq bonus 11) The monster species that spawned more often: unreal force fungus (freq bonus 24) The monster species that spawned more often: Obox-ox (freq bonus 22) The monster species that spawned more often: baby domestic dragon (freq bonus 8) The monster species that spawned more often: demilich (freq bonus 30) The monster species that spawned more often: Gloeckle (freq bonus 7) The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: many-eyed moss The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: inertia monster The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: nexus growth The monster species that never randomly spawned: army ant The monster species that never randomly spawned: drain turret The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: Non-Pretty Melanie The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 175) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 20) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 10) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 65) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 40) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 160 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (539) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...