Janszobar, neutral male gnomish Wizard ------- |.=...| |.....| ..../.| |.....| ....f@+ ------- [Janszobar the Evoker] St6 Dx9 Co10 In17 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 271 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 85% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26888 Monster spawn increase reached its maximum at turn 56446 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 56028 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: arch-lich (freq bonus 3) The monster species that spawned more often: horned demon (freq bonus 10) The monster species that spawned more often: humanlike dragon (freq bonus 4) The monster species that spawned more often: warrior ant (freq bonus 20) The monster species that spawned more often: petty brain golem (freq bonus 4) The monster species that spawned more often: lava demon (freq bonus 3) The monster species that spawned more often: skeleton mage (freq bonus 9) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 5) The monster species that spawned more often: Malkantet (freq bonus 2) The monster species that spawned more often: serpent man (freq bonus 6) The monster species that spawned more often: purple wraith (freq bonus 2) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 4) The monster species that spawned more often: weresmasher (freq bonus 9) The monster species that spawned more often: wooden fungus (freq bonus 3) The monster species that spawned more often: cave spider (freq bonus 3) The monster species that spawned more often: elf (freq bonus 16) The monster species that spawned more often: noisy turret (freq bonus 18) The monster species that spawned more often: pseudo-nice crone (freq bonus 14) The monster species that spawned more often: magma vortex (freq bonus 16) The monster species that spawned more often: Teddy Ruxpin (freq bonus 3) The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: Axus The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: giant awgwa The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: sword familiar The monster species that never randomly spawned: stone rattlesnake The monster species that never randomly spawned: zombie prostitute The monster species that never randomly spawned: Lucy Westenra The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 29) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 22) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 2) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 21) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 99) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 87) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (64) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...