Janszobar, neutral male gnomish Wizard -------------- |............| |............| |............| |..........@f| ----------.--- [Janszobar the Evoker] St7 Dx11 Co17 In20 Wi9 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt32/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 84% Potion drop chance was reduced to 95% Monster death drops spawned with only 35% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16364 Monster spawn increase reached its maximum at turn 44044 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 898856 The monster class that cannot be genocided was lich The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: Shy Laura (freq bonus 5) The monster species that spawned more often: Gudrun's combat boot (freq bonus 8) The monster species that spawned more often: bobcat (freq bonus 6) The monster species that spawned more often: false stalk (freq bonus 8) The monster species that spawned more often: wood elf mage (freq bonus 3) The monster species that spawned more often: Policeman Kommissioner (freq bonus 4) The monster species that spawned more often: velociraptor (freq bonus 24) The monster species that spawned more often: stictopus (freq bonus 24) The monster species that spawned more often: leech swarm (freq bonus 40) The monster species that spawned more often: acolyte mummy (freq bonus 6) The monster species that spawned more often: grass elemental (freq bonus 4) The monster species that spawned more often: sloth shrunken head (freq bonus 10) The monster species that spawned more often: chaos wizard (freq bonus 3) The monster species that spawned more often: hardened warrior (freq bonus 5) The monster species that spawned more often: colorless stalk (freq bonus 24) The monster species that spawned more often: gnomelin (freq bonus 3) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 16) The monster species that spawned more often: orange laser (freq bonus 2) The monster species that spawned more often: blowup doll (freq bonus 4) The monster species that spawned more often: farao mummy (freq bonus 2) The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: Eva's mocassin The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: concorde 6 The monster species that never randomly spawned: osyluth The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: greedy looking gnome The monster species that never randomly spawned: venom colony lichen The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 38) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 13) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 12) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Next attribute increase check would have come at turn 1074 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (245) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...