Janszobar, neutral male gnomish Wizard -.------ |......| |......| |...@.r| |. #f... -- ----- [Janszobar the Evoker] St5 Dx8 Co13 In13 Wi10 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29992 Monster spawn increase reached its maximum at turn 53583 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4361484 The monster class that cannot be genocided was grue The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: giant totoro (freq bonus 9) The monster species that spawned more often: turbo club racquet (freq bonus 5) The monster species that spawned more often: undead mass (freq bonus 16) The monster species that spawned more often: karmic mushroom (freq bonus 7) The monster species that spawned more often: manic-depressive turret (freq bonus 4) The monster species that spawned more often: killer mimic (freq bonus 8) The monster species that spawned more often: clock growth (freq bonus 20) The monster species that spawned more often: mountain nymph (freq bonus 12) The monster species that spawned more often: white snake (freq bonus 16) The monster species that spawned more often: reddish force fungus (freq bonus 6) The monster species that spawned more often: ninja master (freq bonus 6) The monster species that spawned more often: mafia type (freq bonus 4) The monster species that spawned more often: gray ogre (freq bonus 4) The monster species that spawned more often: theme ox (freq bonus 5) The monster species that spawned more often: clay stalk (freq bonus 5) The monster species that spawned more often: hollow fungus (freq bonus 12) The monster species that spawned more often: death crawler (freq bonus 8) The monster species that spawned more often: triad champion (freq bonus 3) The monster species that spawned more often: force leprechaun (freq bonus 12) The monster species that spawned more often: nabassu (freq bonus 10) The monster species that never randomly spawned: elven smoker The monster species that never randomly spawned: tasloi boss The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: harpy The monster species that never randomly spawned: shaped mold The monster species that never randomly spawned: ancient stone dragon The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 27) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 12) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 3) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 3) Next attribute increase check would have come at turn 1830 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...