Janszobar, neutral male gnomish Wizard ---------- |........| |........| |........| |........| |........| ### ------ |........| #,# |....|##-.-.------ #,# ##------------ |.....,# ,,,################,####,...........| |.<..|,##,,,,,,,,,,,,,,,,,,,,,,,,,|..........| ------,#,,,##########,-----.-----,...........| ####,#,## #,|.........| -------.---- #,,,,,,# #,|#......#.|, ,,,,,, #,# #,-.---------######,|.........*,# ####,###@# #,|.........-,,,,,,,-----------,, #,,##,# #,|.........|,,,,,,,,,,,,,,,,,,,# --- -----|--,# #,|.........| ############## |..........|,# #,|.........| |...........,# ##----------- ------------## [Janszobar the Evoker] St16 Dx16 Co21 In23 Wi8 Ch10 WizGnoMalNeu S86 Dlvl:1 $26 HP-2(16) Pw7(30) AC7 MC3 Mov12 Xp1/15 Wt133/1950 T172 Latest messages b a blob (white blob) (base level 1) Accessing Pokedex entry for white blob... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 8, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 3. Resists cold, petrification. Conveys petrification resistance. Small, genocidable, breathless, amphibious, amorphous, acidic. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 1d6, touches - frost damage In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! You see here a voluminous potion {1}. C - a voluminous potion {1}. In what direction? [hykulnjb><] The door opens. You kill the xof! There is an open door here. You see here a scroll of phase door {1}. s - an uncursed scroll of phase door {4}. The kobold throws a dart! You are hit by a dart. [-2 -> 5] In what direction? [hykulnjb><] The sleep ray hits the kobold. You fall into a pit! You die... Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 221 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26065 Monster spawn increase reached its maximum at turn 65437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 222456 The monster class that cannot be genocided was mummy The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: platinum fungus (freq bonus 8) The monster species that spawned more often: mirror grue (freq bonus 6) The monster species that spawned more often: dark gray mold (freq bonus 24) The monster species that spawned more often: gold dragon bat (freq bonus 8) The monster species that spawned more often: scarlet force fungus (freq bonus 20) The monster species that spawned more often: phasing hobbit wizard (freq bonus 6) The monster species that spawned more often: nazi mad scientist (freq bonus 12) The monster species that spawned more often: race X (freq bonus 5) The monster species that spawned more often: furry rothe (freq bonus 12) The monster species that spawned more often: agate warp patch (freq bonus 16) The monster species that spawned more often: glowing spore (freq bonus 12) The monster species that spawned more often: novice warrior (freq bonus 7) The monster species that spawned more often: box jellyfish (freq bonus 20) The monster species that spawned more often: rusty permamimic (freq bonus 12) The monster species that spawned more often: animated golden statue (freq bonus 20) The monster species that spawned more often: three-headed snake (freq bonus 12) The monster species that spawned more often: giant snow bat (freq bonus 14) The monster species that spawned more often: Thunderous Kop (freq bonus 5) The monster species that spawned more often: Inspector Kriminologist (freq bonus 15) The monster species that spawned more often: monoclops (freq bonus 5) The monster species that never randomly spawned: sparkling force fungus The monster species that never randomly spawned: Katharina The monster species that never randomly spawned: little pig The monster species that never randomly spawned: serrated rogue The monster species that never randomly spawned: ancient white world champion The monster species that never randomly spawned: northerner The monster species that never randomly spawned: onsen penguin The monster species that never randomly spawned: crobat The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: scruffy looking hobbit The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 13) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 12) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 31) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 45) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 9) Next attribute increase check would have come at turn 915 Strength training was 1 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were magic-protected You leeched mana You had infravision You had 1320 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (98) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 169% b - resist sleep 1 protect 0% 99% c - detect monsters 4 divine 0% 299% d - insulate 2 protect 0% 99% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (34 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...