Janszobar, neutral male gnomish Wizard --.------ |f......| |@......| |.....h.| |.......| --------- [Janszobar the Evoker] St13 Dx11 Co7 In14 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 205 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 58% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17870 Monster spawn increase reached its maximum at turn 49923 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 440300 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: slime spore (freq bonus 5) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 6) The monster species that spawned more often: grandmaster mystic (freq bonus 6) The monster species that spawned more often: bloodshot eye (freq bonus 6) The monster species that spawned more often: albae (freq bonus 8) The monster species that spawned more often: grey cyborg (freq bonus 3) The monster species that spawned more often: dilational black hole (freq bonus 8) The monster species that spawned more often: sparkling mold (freq bonus 6) The monster species that spawned more often: forest wolf (freq bonus 8) The monster species that spawned more often: undead jester (freq bonus 6) The monster species that spawned more often: skeleton troll (freq bonus 6) The monster species that spawned more often: Zalnok (freq bonus 5) The monster species that spawned more often: tear spore (freq bonus 10) The monster species that spawned more often: hidden elf (freq bonus 6) The monster species that spawned more often: ghoul queen (freq bonus 6) The monster species that spawned more often: vortex lord (freq bonus 6) The monster species that spawned more often: evasive infantryman (freq bonus 6) The monster species that spawned more often: alien pod (freq bonus 10) The monster species that spawned more often: poisoner (freq bonus 3) The monster species that spawned more often: skeletal hound (freq bonus 3) The monster species that never randomly spawned: klieau manticore The monster species that never randomly spawned: gigant anteater The monster species that never randomly spawned: group goblin The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: rat swarm The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: Lot No. 249 The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: haunted tiger The monster species that never randomly spawned: Robur, the Conqueror The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 30) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 6) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 12) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Next attribute increase check would have come at turn 948 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...