Janszobar, neutral male gnomish Wizard ----- |...| |.).| |)@f| +$$.| |...| |...| ----- [Janszobar the Evoker] St9 Dx10 Co12 In17 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 53% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23029 Monster spawn increase reached its maximum at turn 93779 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 756415 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: deep dragon (freq bonus 6) The monster species that spawned more often: beige mold (freq bonus 12) The monster species that spawned more often: white sentai (freq bonus 3) The monster species that spawned more often: mahou shonen (freq bonus 6) The monster species that spawned more often: criminal of the service (freq bonus 2) The monster species that spawned more often: octarine force fungus (freq bonus 3) The monster species that spawned more often: spore lichen (freq bonus 2) The monster species that spawned more often: Annie (freq bonus 8) The monster species that spawned more often: spriggan (freq bonus 6) The monster species that spawned more often: scarab (freq bonus 6) The monster species that spawned more often: living iron chain (freq bonus 60) The monster species that spawned more often: antimagic mushroom (freq bonus 8) The monster species that spawned more often: statue gargoyle (freq bonus 10) The monster species that spawned more often: small healing mimic (freq bonus 10) The monster species that spawned more often: new jabberwock (freq bonus 5) The monster species that spawned more often: vacuum growth (freq bonus 16) The monster species that spawned more often: the forever train (freq bonus 12) The monster species that spawned more often: white patch (freq bonus 12) The monster species that spawned more often: purple starlit sky (freq bonus 3) The monster species that spawned more often: gnome ruler (freq bonus 6) The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: gruesome naga The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: kappa zombie The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: noxious stalk The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: Angel The monster species that never randomly spawned: Bull-Man The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 37) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 1) Next attribute increase check would have come at turn 698 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (551) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...