Janszobar, neutral male gnomish Wizard -------- |...f..| |....@.. |......| |k.....| #...(..# -----.-- # [Janszobar the Evoker] St8 Dx17 Co11 In10 Wi10 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC6 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 282 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 81% Wand drop chance was reduced to 78% Concealing monsters were spawned underneath items 76% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44655 Monster spawn increase reached its maximum at turn 75022 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 205572 The monster class that cannot be genocided was light The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: Anna (freq bonus 2) The monster species that spawned more often: chemical nymph (freq bonus 2) The monster species that spawned more often: minor death (freq bonus 16) The monster species that spawned more often: cursing eye (freq bonus 6) The monster species that spawned more often: petty mind flayer (freq bonus 28) The monster species that spawned more often: lightning sentry (freq bonus 18) The monster species that spawned more often: japanese girl (freq bonus 8) The monster species that spawned more often: full-elf ranger (freq bonus 10) The monster species that spawned more often: ekans (freq bonus 6) The monster species that spawned more often: ill mushroom (freq bonus 10) The monster species that spawned more often: drone mushroom (freq bonus 6) The monster species that spawned more often: adult tatzelworm (freq bonus 8) The monster species that spawned more often: thick roper (freq bonus 6) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 8) The monster species that spawned more often: master lich (freq bonus 3) The monster species that spawned more often: gray newt (freq bonus 2) The monster species that spawned more often: crunchy stalk (freq bonus 4) The monster species that spawned more often: sparkling mushroom (freq bonus 10) The monster species that spawned more often: snore stalk (freq bonus 20) The monster species that spawned more often: siege beast (freq bonus 3) The monster species that never randomly spawned: undead mystic The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: black rat The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: minion The monster species that never randomly spawned: phase mushroom The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: crimson colony The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: magical lady The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 43) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 20) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 60) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 14) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 11) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 109) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 5) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (310) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...