Janszobar, neutral male gnomish Wizard ------ | -.@... .$....| .....f.| | |.......$| |........| |........| ------.--- [Janszobar the Evoker] St4 Dx15 Co9 In15 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Amulet identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 83% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16415 Monster spawn increase reached its maximum at turn 32497 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 263463 The monster class that cannot be genocided was jelly The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: green monster (freq bonus 16) The monster species that spawned more often: soviet (freq bonus 22) The monster species that spawned more often: Haejin, the Enigma (freq bonus 3) The monster species that spawned more often: amorphous mushroom (freq bonus 4) The monster species that spawned more often: The Invisible Man (freq bonus 4) The monster species that spawned more often: real air hound (freq bonus 16) The monster species that spawned more often: old yellow dragon (freq bonus 8) The monster species that spawned more often: king cobra (freq bonus 6) The monster species that spawned more often: dream patch (freq bonus 12) The monster species that spawned more often: spit demon (freq bonus 4) The monster species that spawned more often: violet stalk (freq bonus 4) The monster species that spawned more often: radiation eye (freq bonus 12) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 24) The monster species that spawned more often: dragonkin broodmaster (freq bonus 4) The monster species that spawned more often: elite uruk (freq bonus 3) The monster species that spawned more often: chained clan (freq bonus 7) The monster species that spawned more often: nexus mushroom (freq bonus 8) The monster species that spawned more often: grave digger (freq bonus 8) The monster species that spawned more often: undead mushroom (freq bonus 5) The monster species that spawned more often: totally bad patch (freq bonus 6) The monster species that never randomly spawned: queen B The monster species that never randomly spawned: drone fungus The monster species that never randomly spawned: green dragon The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: petty boo The monster species that never randomly spawned: gravity stalk The monster species that never randomly spawned: cerulean mold The monster species that never randomly spawned: wonderful unknown girl The monster species that never randomly spawned: crypt thing The monster species that never randomly spawned: žµ''‚f9ÌžœÀRÙsös~ The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 17) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 17) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 22) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 11) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 14) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 1) Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...