Janszobar, neutral male gnomish Wizard -- -- ..$# .# |...#f. |...@# ----+- [Janszobar the Evoker] St7 Dx10 Co13 In20 Wi7 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 38% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29725 Monster spawn increase reached its maximum at turn 87205 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 329522 The monster class that cannot be genocided was snake The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: shining piercer (freq bonus 2) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 2) The monster species that spawned more often: Judge Death (freq bonus 10) The monster species that spawned more often: natto (freq bonus 4) The monster species that spawned more often: shapeless air elemental (freq bonus 4) The monster species that spawned more often: voltaic glimmer (freq bonus 2) The monster species that spawned more often: knapsack sheep (freq bonus 20) The monster species that spawned more often: The King of Hearts (freq bonus 3) The monster species that spawned more often: Principal Natural Gas (freq bonus 6) The monster species that spawned more often: gravity mold (freq bonus 4) The monster species that spawned more often: gray twen (freq bonus 10) The monster species that spawned more often: Uniform Lieutenant (freq bonus 8) The monster species that spawned more often: mail worm (freq bonus 2) The monster species that spawned more often: saberfish (freq bonus 4) The monster species that spawned more often: thick beauty (freq bonus 2) The monster species that spawned more often: stalking lichen (freq bonus 3) The monster species that spawned more often: Rita's sexy sandal (freq bonus 4) The monster species that spawned more often: crypt lich (freq bonus 8) The monster species that spawned more often: unmasked Vorlon (freq bonus 14) The monster species that spawned more often: thunder caller (freq bonus 3) The monster species that never randomly spawned: master robot The monster species that never randomly spawned: Shami-Amourae The monster species that never randomly spawned: estherian shade The monster species that never randomly spawned: kaleidoscope ant The monster species that never randomly spawned: zombee The monster species that never randomly spawned: Policeman Lieutenant The monster species that never randomly spawned: dark potato The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: Vladimir the Master Vampire The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 2) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 42) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 17) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 16) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 15) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 14) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 25) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 1627 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...