Janszobar, neutral male gnomish Wizard --.-- |@..| |.f.| |...| -...| ...| ...| ...| ----- [Janszobar the Evoker] St8 Dx9 Co10 In16 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 150 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 96% Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37765 Monster spawn increase reached its maximum at turn 56619 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1649172 The monster class that cannot be genocided was naga The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: lichen (freq bonus 12) The monster species that spawned more often: lolpsychic (freq bonus 8) The monster species that spawned more often: Girtab (freq bonus 8) The monster species that spawned more often: greater air elemental (freq bonus 6) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 5) The monster species that spawned more often: dagger turret (freq bonus 3) The monster species that spawned more often: fetish blowdart (freq bonus 3) The monster species that spawned more often: evasive bearded devil (freq bonus 8) The monster species that spawned more often: nighthunter (freq bonus 3) The monster species that spawned more often: desert kobold (freq bonus 2) The monster species that spawned more often: jobless warden (freq bonus 6) The monster species that spawned more often: mini rust monster (freq bonus 8) The monster species that spawned more often: Sabine's zipper boot (freq bonus 3) The monster species that spawned more often: CD-ROM dragon (freq bonus 6) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 4) The monster species that spawned more often: golden naga (freq bonus 3) The monster species that spawned more often: flying bone fish (freq bonus 2) The monster species that spawned more often: stealing machine (freq bonus 10) The monster species that spawned more often: flying skull (freq bonus 2) The monster species that spawned more often: undead sage (freq bonus 6) The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: bright white colony The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: soft mushroom The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: wrinkled force patch The monster species that never randomly spawned: undefined creature The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 13) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 22) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 390) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 2) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 268 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...