Janszobar, neutral male gnomish Wizard ------- |.$f@.| +.....| |...{.| |...... ------- [Janszobar the Evoker] St11 Dx12 Co11 In15 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17694 Monster spawn increase reached its maximum at turn 69594 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3541475 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: razor spine (freq bonus 4) The monster species that spawned more often: undead slave master (freq bonus 3) The monster species that spawned more often: ossium animatum (freq bonus 8) The monster species that spawned more often: novel mold (freq bonus 3) The monster species that spawned more often: flame spider (freq bonus 6) The monster species that spawned more often: escalator monster (freq bonus 2) The monster species that spawned more often: protection monster (freq bonus 4) The monster species that spawned more often: efreet elemental (freq bonus 12) The monster species that spawned more often: corruption vortex (freq bonus 2) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 5) The monster species that spawned more often: deep troll (freq bonus 6) The monster species that spawned more often: Hungry Times (freq bonus 6) The monster species that spawned more often: lavender warp patch (freq bonus 3) The monster species that spawned more often: internet dragon (freq bonus 8) The monster species that spawned more often: ferrous spore (freq bonus 2) The monster species that spawned more often: Benge Barbarois (freq bonus 6) The monster species that spawned more often: elona lady (freq bonus 3) The monster species that spawned more often: submachine nymph (freq bonus 7) The monster species that spawned more often: fleshhound of Khorne (freq bonus 4) The monster species that spawned more often: white monster (freq bonus 3) The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: undead valkyrie The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: dark woman The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: hell slinger The monster species that never randomly spawned: appearance The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: red weed The monster species that never randomly spawned: vile hunter The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 12) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 26) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 50) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 19) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 2) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 10) Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...