Janszobar, neutral male gnomish Wizard .-- -- .. .| | .#... |. #.f. |...@# ------ [Janszobar the Evoker] St8 Dx13 Co10 In16 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 60% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53595 Monster spawn increase reached its maximum at turn 68022 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 56120 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: drow rogue (freq bonus 4) The monster species that spawned more often: white centipede (freq bonus 4) The monster species that spawned more often: mechicken (freq bonus 3) The monster species that spawned more often: grey naga hatchling (freq bonus 2) The monster species that spawned more often: oblivion knight (freq bonus 24) The monster species that spawned more often: giant oyster (freq bonus 2) The monster species that spawned more often: dnethack horror (freq bonus 6) The monster species that spawned more often: four of diamonds (freq bonus 6) The monster species that spawned more often: quantum patch (freq bonus 5) The monster species that spawned more often: porcupine (freq bonus 10) The monster species that spawned more often: topaz stalk (freq bonus 8) The monster species that spawned more often: poison monster (freq bonus 20) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 10) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 6) The monster species that spawned more often: goyaman (freq bonus 6) The monster species that spawned more often: threshold spore (freq bonus 8) The monster species that spawned more often: light blue icky thing (freq bonus 2) The monster species that spawned more often: Helen (freq bonus 2) The monster species that spawned more often: bulette (freq bonus 5) The monster species that spawned more often: centaur chieftain (freq bonus 4) The monster species that never randomly spawned: Peeer The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: agate force patch The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: soul burner The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 15) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 10) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 14) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 12) Next attribute increase check would have come at turn 2235 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...