Janszobar, neutral male gnomish Wizard ----- -- |.f....| .@.....| |......| --.....| ..(..| .....| ------ [Janszobar the Evoker] St10 Dx7 Co11 In11 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 59% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34985 Monster spawn increase reached its maximum at turn 57137 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1003542 The monster class that cannot be genocided was kobold Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: heavy weapon dude (freq bonus 12) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 9) The monster species that spawned more often: chasing yellow jacket (freq bonus 30) The monster species that spawned more often: undead camperstriker (freq bonus 8) The monster species that spawned more often: Windows 95 (freq bonus 6) The monster species that spawned more often: cursed warp patch (freq bonus 14) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 14) The monster species that spawned more often: empty wall (freq bonus 6) The monster species that spawned more often: jumping kraken (freq bonus 21) The monster species that spawned more often: Phineas T. Barnum (freq bonus 10) The monster species that spawned more often: anti-defense monster (freq bonus 14) The monster species that spawned more often: dividing ochre jelly (freq bonus 4) The monster species that spawned more often: giant ebony frog (freq bonus 18) The monster species that spawned more often: azure force patch (freq bonus 4) The monster species that spawned more often: radiant force fungus (freq bonus 9) The monster species that spawned more often: gore stalk (freq bonus 7) The monster species that spawned more often: fiery carcass (freq bonus 5) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 14) The monster species that spawned more often: karate sister (freq bonus 8) The monster species that spawned more often: brown mold (freq bonus 14) The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: tunnel wight The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: Antonia's leather pump The monster species that never randomly spawned: sexymate The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: poison spore lichen The monster species that never randomly spawned: gnome priest The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 104) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 4) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...