Janszobar, neutral male gnomish Wizard ---- ...--- -...| |.f@| -...| ...--- ---- [Janszobar the Evoker] St6 Dx14 Co16 In21 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 17 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71680 Monster spawn increase reached its maximum at turn 84895 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 70432 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: wind fungus (freq bonus 4) The monster species that spawned more often: sloppy patch (freq bonus 5) The monster species that spawned more often: cold alien (freq bonus 4) The monster species that spawned more often: violet bladewitch (freq bonus 16) The monster species that spawned more often: gehenna hound (freq bonus 4) The monster species that spawned more often: Aburame Shino (freq bonus 8) The monster species that spawned more often: sustainer (freq bonus 3) The monster species that spawned more often: water troll (freq bonus 10) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 10) The monster species that spawned more often: flying stone giant (freq bonus 4) The monster species that spawned more often: Lemmy (freq bonus 6) The monster species that spawned more often: Elsa (freq bonus 12) The monster species that spawned more often: own smoke (freq bonus 3) The monster species that spawned more often: nine of spades (freq bonus 8) The monster species that spawned more often: karmic warp patch (freq bonus 10) The monster species that spawned more often: hell hound (freq bonus 10) The monster species that spawned more often: Harro (freq bonus 6) The monster species that spawned more often: spellbook trove (freq bonus 4) The monster species that spawned more often: dwarven artillery wizard (freq bonus 5) The monster species that spawned more often: ape (freq bonus 8) The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: pink naga hatchling The monster species that never randomly spawned: cursed force patch The monster species that never randomly spawned: hungry Olog-hai The monster species that never randomly spawned: torment worm The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 15) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 43) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 17) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 19) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 102) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 16) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 4) Next attribute increase check would have come at turn 1180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...