Janszobar, neutral male gnomish Wizard - ----- |...f@| |.....| |.....| ---...| |...| ----- [Janszobar the Evoker] St10 Dx9 Co13 In15 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41370 Monster spawn increase reached its maximum at turn 92784 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 136584 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: elona lady (freq bonus 3) The monster species that spawned more often: Glasya (freq bonus 6) The monster species that spawned more often: tomb clan (freq bonus 4) The monster species that spawned more often: bastard ant (freq bonus 4) The monster species that spawned more often: hippogriff (freq bonus 8) The monster species that spawned more often: blue naga (freq bonus 12) The monster species that spawned more often: moose (freq bonus 5) The monster species that spawned more often: chaos hulk (freq bonus 3) The monster species that spawned more often: ooze spirit (freq bonus 10) The monster species that spawned more often: Greta's hugging boot (freq bonus 14) The monster species that spawned more often: gas vortex (freq bonus 4) The monster species that spawned more often: horror (freq bonus 8) The monster species that spawned more often: porter swarm xan (freq bonus 4) The monster species that spawned more often: warty warp patch (freq bonus 3) The monster species that spawned more often: sadistic lady (freq bonus 6) The monster species that spawned more often: healthy ape (freq bonus 20) The monster species that spawned more often: undead mimic (freq bonus 3) The monster species that spawned more often: mafioso (freq bonus 16) The monster species that spawned more often: honey bee (freq bonus 6) The monster species that spawned more often: young rainbow dragon (freq bonus 6) The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: furious force patch The monster species that never randomly spawned: glare mushroom The monster species that never randomly spawned: petty killer tomato The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: bronze gargoyle The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: animated hourglass The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 61) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 5) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 492 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...