Janszobar, neutral male gnomish Wizard ------------- |...k.......| |...........| +...@f...?..| |...........| ------------- [Janszobar the Evoker] St8 Dx12 Co9 In18 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 91% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 44% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8803 Monster spawn increase reached its maximum at turn 60980 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1959945 The monster class that cannot be genocided was ghost The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: tasloi shaman (freq bonus 4) The monster species that spawned more often: visor sewer rat (freq bonus 8) The monster species that spawned more often: shimmering growth (freq bonus 32) The monster species that spawned more often: white force patch (freq bonus 8) The monster species that spawned more often: cursed mold (freq bonus 5) The monster species that spawned more often: novel fungus (freq bonus 5) The monster species that spawned more often: pesky undead devilfish (freq bonus 6) The monster species that spawned more often: gazer (freq bonus 4) The monster species that spawned more often: eevee (freq bonus 4) The monster species that spawned more often: chief monkey (freq bonus 10) The monster species that spawned more often: butler (freq bonus 7) The monster species that spawned more often: threshold growth (freq bonus 3) The monster species that spawned more often: Thai (freq bonus 6) The monster species that spawned more often: Cherub (freq bonus 3) The monster species that spawned more often: red crab (freq bonus 3) The monster species that spawned more often: rainbow to (freq bonus 4) The monster species that spawned more often: wallblast dragon (freq bonus 10) The monster species that spawned more often: giant death dog (freq bonus 4) The monster species that spawned more often: depraved orc (freq bonus 8) The monster species that spawned more often: hungry mold (freq bonus 8) The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: Karin's flat sandal The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: patched colony lichen The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: mister burner The monster species that never randomly spawned: night hulk The monster species that never randomly spawned: Mother Lily The monster species that never randomly spawned: cheshire cat The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 7) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 4) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 39) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 9) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 5) Next attribute increase check would have come at turn 2061 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...