Janszobar, neutral male gnomish Wizard ------- |.....| --.....| +..aaa.| |..a@^.|# --...#.., |...#.|, ------- [Janszobar the Evoker] St9 Dx13 Co20 In23 Wi11 Ch7 WizGnoMalNeu S7 Dlvl:1 $3 HP-2(16) Pw12(30) AC9 MC3 Mov12 Xp1/1 Wt54/1550 T44 Latest messages [-2 -> 9] The killer bee stings you! [-1 -> 8] The killer bee stings you! [-3 -> 5] You wake up. In what direction? [hykulnjb><] The sleep ray hits the killer bee. The sleep ray bounces! (2x) The killer bee stings you! [-2 -> 3] Warning: HP low! The killer bee stings you! [-1 -> 2] Warning: HP low! The killer bee stings you! [-1 -> 1] Warning: HP low! The killer bee stings you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 19 Wand drop chance was reduced to 71% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 70% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17558 Monster spawn increase reached its maximum at turn 54920 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 160272 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: Galford (freq bonus 4) The monster species that spawned more often: djinn elemental (freq bonus 16) The monster species that spawned more often: stronger gnome warrior (freq bonus 3) The monster species that spawned more often: porter army ant (freq bonus 6) The monster species that spawned more often: terrorist (freq bonus 5) The monster species that spawned more often: giant firefly (freq bonus 4) The monster species that spawned more often: mischievous moss (freq bonus 14) The monster species that spawned more often: sand maggot (freq bonus 6) The monster species that spawned more often: genin (freq bonus 8) The monster species that spawned more often: tzee (freq bonus 16) The monster species that spawned more often: nezeramon fighter (freq bonus 16) The monster species that spawned more often: asian girl (freq bonus 4) The monster species that spawned more often: azure mushroom (freq bonus 5) The monster species that spawned more often: stone growth (freq bonus 5) The monster species that spawned more often: nondescript force patch (freq bonus 5) The monster species that spawned more often: special water nymph (freq bonus 3) The monster species that spawned more often: forest giant (freq bonus 8) The monster species that spawned more often: snail (freq bonus 4) The monster species that spawned more often: adventurer stalk (freq bonus 5) The monster species that spawned more often: grape jelly (freq bonus 7) The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: airborne parrot The monster species that never randomly spawned: hidden patch The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: sulfur mold The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: martial arts assassin The monster species that never randomly spawned: petty roast culf The monster species that never randomly spawned: tengu The monster species that never randomly spawned: mauler The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 42) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 13) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 34) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 13) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 12) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 15) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 17) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Next attribute increase check would have come at turn 100 Strength training was -1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1456 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (456) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 115% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (26 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...