Janszobar, neutral male gnomish Wizard ----- ------ |.@f.......| |.....k....+ |..........F |........... |..........| ------------ [Janszobar the Evoker] St8 Dx9 Co16 In21 Wi5 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 74% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28062 Monster spawn increase reached its maximum at turn 87482 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 58752 The monster class that cannot be genocided was vortex The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: Rubinho (freq bonus 3) The monster species that spawned more often: I“‹â¬•S”w= ¿E (freq bonus 6) The monster species that spawned more often: geology ghost (freq bonus 8) The monster species that spawned more often: fake warp fungus (freq bonus 4) The monster species that spawned more often: sucker warp fungus (freq bonus 3) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 4) The monster species that spawned more often: greater ice spawn (freq bonus 8) The monster species that spawned more often: dragon awgwa (freq bonus 3) The monster species that spawned more often: Petra (freq bonus 2) The monster species that spawned more often: singing happy drunk (freq bonus 6) The monster species that spawned more often: venom colony lichen (freq bonus 5) The monster species that spawned more often: living iron chain (freq bonus 16) The monster species that spawned more often: electro turret (freq bonus 2) The monster species that spawned more often: winged gargoyle (freq bonus 6) The monster species that spawned more often: electrode (freq bonus 5) The monster species that spawned more often: worm anchorite (freq bonus 6) The monster species that spawned more often: space wasp queen (freq bonus 3) The monster species that spawned more often: burning eye (freq bonus 8) The monster species that spawned more often: dense ice vortex (freq bonus 3) The monster species that spawned more often: angry watchman (freq bonus 3) The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: deformed lizard The monster species that never randomly spawned: siege kobold The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: grimer The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 27) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 135) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 25) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 2) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 462 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (778) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...