Janszobar, neutral male gnomish Wizard ----- |!.(| ....| |f@.| ----- [Janszobar the Evoker] St7 Dx6 Co13 In15 Wi3 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 224 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 53% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 99% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25447 Monster spawn increase reached its maximum at turn 120547 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1283250 The monster class that cannot be genocided was orc The monster class that was spawned more often: jelly (freq bonus 3) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: nine of hearts (freq bonus 12) The monster species that spawned more often: shambling terror (freq bonus 8) The monster species that spawned more often: flank player (freq bonus 10) The monster species that spawned more often: static archer (freq bonus 4) The monster species that spawned more often: life seeker (freq bonus 16) The monster species that spawned more often: insane hell spawn (freq bonus 10) The monster species that spawned more often: fly of Mordor (freq bonus 8) The monster species that spawned more often: droning ufo part (freq bonus 14) The monster species that spawned more often: aranea (freq bonus 28) The monster species that spawned more often: ruby colony (freq bonus 5) The monster species that spawned more often: phase growth (freq bonus 28) The monster species that spawned more often: Burkhard (freq bonus 10) The monster species that spawned more often: Grigori (freq bonus 5) The monster species that spawned more often: b-type (freq bonus 6) The monster species that spawned more often: ferrous force patch (freq bonus 10) The monster species that spawned more often: spider swarm (freq bonus 8) The monster species that spawned more often: centaur shaman (freq bonus 10) The monster species that spawned more often: tree naga hatchling (freq bonus 10) The monster species that spawned more often: kobold polluter (freq bonus 36) The monster species that spawned more often: stygian rage (freq bonus 5) The monster species that never randomly spawned: heavy stoner The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: ice mimic The monster species that never randomly spawned: trump The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: asian hentai The monster species that never randomly spawned: mush man The monster species that never randomly spawned: dervish The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 44) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 34) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 15) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 7) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...