Janszobar, neutral male gnomish Wizard ------------- |.@.........| |.f.........| |...........| |............ -----.------- [Janszobar the Evoker] St6 Dx14 Co10 In13 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here an egg {1}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 133 Scroll drop chance was reduced to 45% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65531 Monster spawn increase reached its maximum at turn 139889 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 628848 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: ogre chieftain (freq bonus 3) The monster species that spawned more often: purple unicorn (freq bonus 24) The monster species that spawned more often: undead stargazer (freq bonus 24) The monster species that spawned more often: large visor snake (freq bonus 10) The monster species that spawned more often: Roy (freq bonus 18) The monster species that spawned more often: giant spider (freq bonus 6) The monster species that spawned more often: fly of Mordor (freq bonus 10) The monster species that spawned more often: red fungus (freq bonus 12) The monster species that spawned more often: thorn mushroom (freq bonus 6) The monster species that spawned more often: dazzling penetrator (freq bonus 6) The monster species that spawned more often: warrior changed (freq bonus 9) The monster species that spawned more often: giant garbage rat (freq bonus 6) The monster species that spawned more often: antimagic growth (freq bonus 6) The monster species that spawned more often: healing iron piercer (freq bonus 8) The monster species that spawned more often: standard snake (freq bonus 6) The monster species that spawned more often: Max the Badass (freq bonus 4) The monster species that spawned more often: porter wight (freq bonus 4) The monster species that spawned more often: hideous ogre mage (freq bonus 10) The monster species that spawned more often: bomb-carrying ornithopter automaton (freq bonus 8) The monster species that spawned more often: gloom (freq bonus 5) The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: carnivorous ape The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: singing sand The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: king of porn The monster species that never randomly spawned: Larissa The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 13) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 30) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 5) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 8) Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...