Janszobar, neutral male gnomish Wizard --------- +....... |.......| ........| |.......| |.......| .....f@.| --------- [Janszobar the Evoker] St7 Dx14 Co13 In15 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 36% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28595 Monster spawn increase reached its maximum at turn 74167 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 153600 The monster class that cannot be genocided was nymph The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: yellow slime (freq bonus 3) The monster species that spawned more often: slime mushroom (freq bonus 3) The monster species that spawned more often: psychic warp patch (freq bonus 14) The monster species that spawned more often: concorde 6 (freq bonus 6) The monster species that spawned more often: werecockatrice (freq bonus 6) The monster species that spawned more often: toxic force patch (freq bonus 4) The monster species that spawned more often: novel colony (freq bonus 3) The monster species that spawned more often: pustulent fungus (freq bonus 4) The monster species that spawned more often: teleport trove (freq bonus 8) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 8) The monster species that spawned more often: loonite (freq bonus 6) The monster species that spawned more often: platinum dragon (freq bonus 6) The monster species that spawned more often: maggoty moss (freq bonus 3) The monster species that spawned more often: large brain eater (freq bonus 3) The monster species that spawned more often: glass elemental (freq bonus 6) The monster species that spawned more often: nondescript force fungus (freq bonus 3) The monster species that spawned more often: legion devil buzzer (freq bonus 6) The monster species that spawned more often: neekerbreeker (freq bonus 6) The monster species that spawned more often: straw golem (freq bonus 3) The monster species that spawned more often: sea drake (freq bonus 4) The monster species that never randomly spawned: drider The monster species that never randomly spawned: orange force patch The monster species that never randomly spawned: The Headless Horseman The monster species that never randomly spawned: pile of extremely dirty coins The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: sea serpent The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: poison turret The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 57) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 18) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 22) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Next attribute increase check would have come at turn 625 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (412) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...