Janszobar, neutral male gnomish Wizard -. ..# |..#| |.@.| --f-- [Janszobar the Evoker] St14 Dx13 Co7 In15 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 84% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57770 Monster spawn increase reached its maximum at turn 86029 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1886660 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: purple monster (freq bonus 8) The monster species that spawned more often: noblewoman (freq bonus 4) The monster species that spawned more often: slimebeth (freq bonus 6) The monster species that spawned more often: blue monster (freq bonus 4) The monster species that spawned more often: pink beetle (freq bonus 5) The monster species that spawned more often: domestic cockatrice (freq bonus 3) The monster species that spawned more often: purple warp patch (freq bonus 8) The monster species that spawned more often: Keystone Warder (freq bonus 4) The monster species that spawned more often: Axus (freq bonus 4) The monster species that spawned more often: plasma warp fungus (freq bonus 8) The monster species that spawned more often: clap monster (freq bonus 4) The monster species that spawned more often: displacer beast (freq bonus 10) The monster species that spawned more often: evasive vampire (freq bonus 4) The monster species that spawned more often: sloppy growth (freq bonus 5) The monster species that spawned more often: petty grunthack horror (freq bonus 8) The monster species that spawned more often: magebane eye (freq bonus 20) The monster species that spawned more often: giant termite (freq bonus 10) The monster species that spawned more often: venom trove (freq bonus 3) The monster species that spawned more often: star byakhee (freq bonus 6) The monster species that spawned more often: amorphous stalk (freq bonus 5) The monster species that never randomly spawned: crystal fungus The monster species that never randomly spawned: two-footed snake The monster species that never randomly spawned: null colony The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: punt The monster species that never randomly spawned: ghoul queen The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 4) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 18) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 38) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 8) Next attribute increase check would have come at turn 827 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (324) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...