Janszobar, neutral male gnomish Wizard -+------ |......| |......| ...@f$:. |.)....| -------- [Janszobar the Evoker] St5 Dx10 Co6 In16 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 68% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11057 Monster spawn increase reached its maximum at turn 46832 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 620208 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: phaser patch (freq bonus 18) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 5) The monster species that spawned more often: mountain centaur (freq bonus 15) The monster species that spawned more often: blue-green spore (freq bonus 4) The monster species that spawned more often: carnivorous bag (freq bonus 16) The monster species that spawned more often: duergar ruler (freq bonus 32) The monster species that spawned more often: voraciousness (freq bonus 6) The monster species that spawned more often: fatal attraction turret (freq bonus 3) The monster species that spawned more often: petty giant tarantula (freq bonus 4) The monster species that spawned more often: feanorian (freq bonus 4) The monster species that spawned more often: Maurah's hugging boot (freq bonus 20) The monster species that spawned more often: uber wing baddie (freq bonus 6) The monster species that spawned more often: blue warp patch (freq bonus 16) The monster species that spawned more often: eastern ogre (freq bonus 8) The monster species that spawned more often: bright blue mold (freq bonus 7) The monster species that spawned more often: brain eater (freq bonus 5) The monster species that spawned more often: carrion wyrm (freq bonus 6) The monster species that spawned more often: aether hound (freq bonus 3) The monster species that spawned more often: force leprechaun (freq bonus 6) The monster species that spawned more often: Arle Nadja (freq bonus 4) The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: personalized killer tripe ration The monster species that never randomly spawned: nether vortex The monster species that never randomly spawned: magenta lichen The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: wind warp patch The monster species that never randomly spawned: Edriel The monster species that never randomly spawned: Green-elf rogue The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 20) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 16) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 3) Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (281) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...