Janszobar, neutral male gnomish Wizard --------.------- |............... |....@.........| +...f..........| ---------------- [Janszobar the Evoker] St8 Dx13 Co8 In18 Wi3 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 80% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26914 Monster spawn increase reached its maximum at turn 45061 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1573482 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: decayed colony (freq bonus 12) The monster species that spawned more often: giant octopus (freq bonus 5) The monster species that spawned more often: lich lichen (freq bonus 6) The monster species that spawned more often: cyan patch (freq bonus 14) The monster species that spawned more often: scorching archer (freq bonus 12) The monster species that spawned more often: umbra warp fungus (freq bonus 14) The monster species that spawned more often: hobbit king (freq bonus 18) The monster species that spawned more often: shard mold (freq bonus 10) The monster species that spawned more often: chickatrice (freq bonus 6) The monster species that spawned more often: ice archer (freq bonus 12) The monster species that spawned more often: hidden potato (freq bonus 9) The monster species that spawned more often: poison giant (freq bonus 14) The monster species that spawned more often: sepia fungus (freq bonus 8) The monster species that spawned more often: venom lichen (freq bonus 10) The monster species that spawned more often: General Zaroff (freq bonus 5) The monster species that spawned more often: blue colony (freq bonus 8) The monster species that spawned more often: porter ki-rin (freq bonus 9) The monster species that spawned more often: dart turret (freq bonus 6) The monster species that spawned more often: ultra jabberwock (freq bonus 7) The monster species that spawned more often: ancient orange dragon (freq bonus 12) The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: ice permamimic The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: thorn colony The monster species that never randomly spawned: fire girl The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: ice girl The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: four-footed snake The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 19) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 23) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 20) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...