Janszobar, neutral male gnomish Wizard ------- |...... --d....| ...d... ||.f..- |...@.| ------- [Janszobar the Evoker] St6 Dx8 Co6 In21 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 87% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28325 Monster spawn increase reached its maximum at turn 65136 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 775280 The monster class that cannot be genocided was zombie The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: oh god (freq bonus 3) The monster species that spawned more often: Mina Harker (freq bonus 2) The monster species that spawned more often: big scroll trove (freq bonus 6) The monster species that spawned more often: beer drinker (freq bonus 3) The monster species that spawned more often: mana patch (freq bonus 6) The monster species that spawned more often: electrode (freq bonus 4) The monster species that spawned more often: Yennoghu (freq bonus 2) The monster species that spawned more often: barrowgrim soldier (freq bonus 12) The monster species that spawned more often: ferrous warp patch (freq bonus 6) The monster species that spawned more often: car-driving superthief (freq bonus 4) The monster species that spawned more often: mandrake (freq bonus 14) The monster species that spawned more often: giant green dragonfly (freq bonus 8) The monster species that spawned more often: thick roper (freq bonus 4) The monster species that spawned more often: glare patch (freq bonus 8) The monster species that spawned more often: unborn soul (freq bonus 10) The monster species that spawned more often: Jana's soft sneaker (freq bonus 12) The monster species that spawned more often: treasure bus (freq bonus 5) The monster species that spawned more often: ember colossus (freq bonus 10) The monster species that spawned more often: seel (freq bonus 6) The monster species that spawned more often: violet beauty (freq bonus 32) The monster species that never randomly spawned: bandersnatch The monster species that never randomly spawned: psychotherapeut The monster species that never randomly spawned: demilich permamimic The monster species that never randomly spawned: Mania The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: internet swarmer The monster species that never randomly spawned: zebra spider The monster species that never randomly spawned: very old stone dragon The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: green force patch The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 15) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 20) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 5) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 6) Next attribute increase check would have come at turn 501 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (260) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...