Janszobar, neutral male gnomish Wizard -.-.------ |........| |........| |......B.| |........| +......@f| -------+-- [Janszobar the Evoker] St7 Dx6 Co12 In12 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt50/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 737 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 82% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21592 Monster spawn increase reached its maximum at turn 48223 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1792984 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: worm (freq bonus 8) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: iron penetrator (freq bonus 10) The monster species that spawned more often: blue monster (freq bonus 10) The monster species that spawned more often: vileplume (freq bonus 10) The monster species that spawned more often: dark gray mold (freq bonus 18) The monster species that spawned more often: arachnid (freq bonus 10) The monster species that spawned more often: snow elf (freq bonus 12) The monster species that spawned more often: snow witch (freq bonus 10) The monster species that spawned more often: vampiric force fungus (freq bonus 13) The monster species that spawned more often: dread seraph (freq bonus 44) The monster species that spawned more often: spawn camper (freq bonus 10) The monster species that spawned more often: model mummy (freq bonus 10) The monster species that spawned more often: disguised undead unicorn (freq bonus 11) The monster species that spawned more often: venom vortex (freq bonus 18) The monster species that spawned more often: cadaver (freq bonus 10) The monster species that spawned more often: greater hell spawn (freq bonus 11) The monster species that spawned more often: annihilator (freq bonus 13) The monster species that spawned more often: grey naga hatchling (freq bonus 24) The monster species that spawned more often: six-footed snake (freq bonus 10) The monster species that spawned more often: decayed fungus (freq bonus 20) The monster species that spawned more often: mind warp patch (freq bonus 11) The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: death lich The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: firework cart The monster species that never randomly spawned: glare mushroom The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: evasive heavy weapon dude The monster species that never randomly spawned: forest centaur The monster species that never randomly spawned: speedster spirit The monster species that never randomly spawned: white dragon The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 12) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 27) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (432) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...