Janszobar, neutral male gnomish Wizard ----------- |.B@.`..... |..f......| |.........| ------.---- [Janszobar the Evoker] St10 Dx12 Co13 In17 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 160 Wand drop chance was reduced to 99% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19419 Monster spawn increase reached its maximum at turn 93271 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2209080 The monster class that cannot be genocided was ghost The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: grating blob (freq bonus 8) The monster species that spawned more often: acid paraelemental (freq bonus 12) The monster species that spawned more often: violet spore (freq bonus 4) The monster species that spawned more often: black warp fungus (freq bonus 4) The monster species that spawned more often: cyan warp fungus (freq bonus 12) The monster species that spawned more often: blight queen (freq bonus 8) The monster species that spawned more often: withering permamimic (freq bonus 9) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 16) The monster species that spawned more often: shadowy vampire lord (freq bonus 3) The monster species that spawned more often: Pazuzu (freq bonus 9) The monster species that spawned more often: real crystal hound (freq bonus 8) The monster species that spawned more often: anti-undead lich (freq bonus 8) The monster species that spawned more often: amazonic beast (freq bonus 5) The monster species that spawned more often: servitor of the outer gods (freq bonus 6) The monster species that spawned more often: oh god (freq bonus 4) The monster species that spawned more often: darkness thief (freq bonus 18) The monster species that spawned more often: sloppy force patch (freq bonus 8) The monster species that spawned more often: umbral hulk (freq bonus 4) The monster species that spawned more often: lurker above (freq bonus 8) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 6) The monster species that never randomly spawned: teasing nymph The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: M40b78FF4q?Ǝ6S _ The monster species that never randomly spawned: mud spider The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: double meanie The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: asian girl The monster species that never randomly spawned: mana hound The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 39) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 5) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 15) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 20) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 16) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 10) Next attribute increase check would have come at turn 98 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...