Janszobar, neutral male gnomish Wizard ----- +...| |.f.| -@(.| -+--- [Janszobar the Evoker] St9 Dx12 Co9 In10 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6353 Monster spawn increase reached its maximum at turn 39815 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 221088 The monster class that cannot be genocided was kobold The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: Thilo (freq bonus 4) The monster species that spawned more often: koffing (freq bonus 24) The monster species that spawned more often: sea dolphin (freq bonus 3) The monster species that spawned more often: colorful force patch (freq bonus 12) The monster species that spawned more often: charizard (freq bonus 12) The monster species that spawned more often: lava gazer (freq bonus 12) The monster species that spawned more often: very old red dragon (freq bonus 10) The monster species that spawned more often: hobbit brigand thief (freq bonus 2) The monster species that spawned more often: master yeek (freq bonus 5) The monster species that spawned more often: maelstrom (freq bonus 6) The monster species that spawned more often: fetish shaman (freq bonus 3) The monster species that spawned more often: beige fungus (freq bonus 7) The monster species that spawned more often: porter spiked devil (freq bonus 3) The monster species that spawned more often: greater water elemental (freq bonus 3) The monster species that spawned more often: cyan light (freq bonus 6) The monster species that spawned more often: charcoal warp patch (freq bonus 6) The monster species that spawned more often: burning trove (freq bonus 10) The monster species that spawned more often: phaser warp patch (freq bonus 5) The monster species that spawned more often: blue snake (freq bonus 4) The monster species that spawned more often: water colony (freq bonus 4) The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: Undead Kchief The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: selenite administrator The monster species that never randomly spawned: housebat The monster species that never randomly spawned: lynx The monster species that never randomly spawned: bat swarm The monster species that never randomly spawned: spam-mail demon The monster species that never randomly spawned: assassin bug The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 56) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 44) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 47) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 2) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 2) Next attribute increase check would have come at turn 501 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...