Janszobar, neutral male gnomish Wizard ------ |%..!. ....{| |....| |.$@.| |...f| |....| ---.-- [Janszobar the Evoker] St9 Dx9 Co11 In14 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15926 Monster spawn increase reached its maximum at turn 39169 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4466707 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: cursed sword (freq bonus 8) The monster species that spawned more often: dephmah sephirah (freq bonus 3) The monster species that spawned more often: bugbear chieftain (freq bonus 6) The monster species that spawned more often: porter elf (freq bonus 7) The monster species that spawned more often: real multi-hued hound (freq bonus 10) The monster species that spawned more often: shadow warrior (freq bonus 4) The monster species that spawned more often: mist man (freq bonus 3) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 6) The monster species that spawned more often: terrible orb (freq bonus 6) The monster species that spawned more often: dust giant (freq bonus 4) The monster species that spawned more often: steel horror (freq bonus 32) The monster species that spawned more often: Lisa (freq bonus 14) The monster species that spawned more often: nazi SS agent (freq bonus 8) The monster species that spawned more often: volcano dragon (freq bonus 6) The monster species that spawned more often: northerner (freq bonus 18) The monster species that spawned more often: blue mewlip (freq bonus 5) The monster species that spawned more often: giant flea (freq bonus 4) The monster species that spawned more often: barbed devil (freq bonus 4) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 2) The monster species that spawned more often: aquatic elven shaman (freq bonus 30) The monster species that never randomly spawned: bully permamimic The monster species that never randomly spawned: cursed rubber The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: frenzytaur The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: two-headed hydra The monster species that never randomly spawned: green stalk The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: kagami mochi The monster species that never randomly spawned: wrinkled force patch The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 52) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 66) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 45) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 5) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Next attribute increase check would have come at turn 699 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...