Janszobar, neutral male gnomish Wizard ---------.---- |............| |......@.....| |.......f.{..| -------------- [Janszobar the Evoker] St5 Dx9 Co16 In15 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 65% Potion drop chance was reduced to 77% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35410 Monster spawn increase reached its maximum at turn 60114 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 207750 The monster class that cannot be genocided was vampire The monster class that was spawned more often: snake (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: toxic warp fungus (freq bonus 4) The monster species that spawned more often: Securitron MkII (freq bonus 10) The monster species that spawned more often: skull druj (freq bonus 4) The monster species that spawned more often: loonie jackal (freq bonus 7) The monster species that spawned more often: girly girl (freq bonus 6) The monster species that spawned more often: reaper patch (freq bonus 5) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 5) The monster species that spawned more often: red centipede (freq bonus 16) The monster species that spawned more often: chinese woman (freq bonus 16) The monster species that spawned more often: troll juggernaut (freq bonus 4) The monster species that spawned more often: giant bronze ant (freq bonus 6) The monster species that spawned more often: brown pudding (freq bonus 12) The monster species that spawned more often: baby silver dragon (freq bonus 4) The monster species that spawned more often: infernal device (freq bonus 6) The monster species that spawned more often: mummy (freq bonus 5) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 6) The monster species that spawned more often: vampiric force fungus (freq bonus 8) The monster species that spawned more often: disenchanter patch (freq bonus 16) The monster species that spawned more often: translucent force patch (freq bonus 3) The monster species that spawned more often: irresistible fungus (freq bonus 4) The monster species that never randomly spawned: fighter ant The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: snore mold The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: elder elementalist The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: tuna The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 30) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 27) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 27) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 92) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 4) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...