Janszobar, neutral male gnomish Wizard --------------- |.!.?.?..}....| |@.......!..%.. |.f..}....}...| --------------- [Janszobar the Evoker] St10 Dx12 Co15 In16 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 89% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9367 Monster spawn increase reached its maximum at turn 46702 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 116358 The monster class that cannot be genocided was wraith The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: giant octopus (freq bonus 4) The monster species that spawned more often: mesmerizing nymph (freq bonus 3) The monster species that spawned more often: undead arena rubber (freq bonus 6) The monster species that spawned more often: least daemon (freq bonus 4) The monster species that spawned more often: mud runner (freq bonus 3) The monster species that spawned more often: brown patch (freq bonus 12) The monster species that spawned more often: forest bear (freq bonus 8) The monster species that spawned more often: supreme metroid (freq bonus 4) The monster species that spawned more often: numb trove (freq bonus 3) The monster species that spawned more often: chimera lizard (freq bonus 12) The monster species that spawned more often: finger mage (freq bonus 3) The monster species that spawned more often: young adult golden dragon (freq bonus 2) The monster species that spawned more often: yellow faerie (freq bonus 3) The monster species that spawned more often: metroid queen (freq bonus 3) The monster species that spawned more often: microscopic space fleet (freq bonus 4) The monster species that spawned more often: slow mushroom (freq bonus 3) The monster species that spawned more often: purple warp fungus (freq bonus 8) The monster species that spawned more often: frybone (freq bonus 3) The monster species that spawned more often: mimicry rubber (freq bonus 5) The monster species that spawned more often: ultimate twen (freq bonus 6) The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: Cullen wannabe The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: ice jelly The monster species that never randomly spawned: green dragon The monster species that never randomly spawned: unreal force patch The monster species that never randomly spawned: superthief The monster species that never randomly spawned: deceptive orc The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 12) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 13) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 1) Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...