Janszobar, neutral male gnomish Wizard ---f-- |...@+ ....F| |....| |....| |....| ------ [Janszobar the Evoker] St6 Dx14 Co7 In20 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 42 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32145 Monster spawn increase reached its maximum at turn 67957 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 92540 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: lag defense tower (freq bonus 20) The monster species that spawned more often: Thilo (freq bonus 6) The monster species that spawned more often: Flat Man (freq bonus 5) The monster species that spawned more often: electrode (freq bonus 8) The monster species that spawned more often: mud spider (freq bonus 12) The monster species that spawned more often: lightning bug (freq bonus 4) The monster species that spawned more often: innkeeper (freq bonus 18) The monster species that spawned more often: goyaman (freq bonus 8) The monster species that spawned more often: crystal warp fungus (freq bonus 4) The monster species that spawned more often: mechicken (freq bonus 4) The monster species that spawned more often: blot sephirah (freq bonus 4) The monster species that spawned more often: dream patch (freq bonus 6) The monster species that spawned more often: undead pokemon (freq bonus 10) The monster species that spawned more often: anthrazite colony (freq bonus 16) The monster species that spawned more often: wood elf tracker (freq bonus 5) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 20) The monster species that spawned more often: silver fox (freq bonus 12) The monster species that spawned more often: teal colony (freq bonus 3) The monster species that spawned more often: flareon (freq bonus 8) The monster species that spawned more often: umbra patch (freq bonus 10) The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: stone rattlesnake The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: Franzi's wedge sandal The monster species that never randomly spawned: hungry mushroom The monster species that never randomly spawned: thematic fire elemental The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: elder thing The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 9) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 2) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 78) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 57) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 640 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...