Janszobar, neutral male gnomish Wizard --------------- |.............| |.......d.....| |......@=.....# |......f......| ........%.....| --------------- [Janszobar the Evoker] St5 Dx12 Co8 In12 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 647 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41246 Monster spawn increase reached its maximum at turn 107900 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1056359 The monster class that cannot be genocided was rodent The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: aranea (freq bonus 5) The monster species that spawned more often: intermediate gnome (freq bonus 6) The monster species that spawned more often: guardian of the mountains (freq bonus 16) The monster species that spawned more often: nondescript patch (freq bonus 4) The monster species that spawned more often: pale shambler (freq bonus 12) The monster species that spawned more often: red putty (freq bonus 16) The monster species that spawned more often: master vampire (freq bonus 6) The monster species that spawned more often: blink dog (freq bonus 5) The monster species that spawned more often: rebel giant (freq bonus 12) The monster species that spawned more often: great ethereal wyrm (freq bonus 8) The monster species that spawned more often: plague daemon (freq bonus 16) The monster species that spawned more often: spider monkey (freq bonus 24) The monster species that spawned more often: black panther (freq bonus 6) The monster species that spawned more often: imperial cobra (freq bonus 8) The monster species that spawned more often: stone golem (freq bonus 6) The monster species that spawned more often: sand warrior (freq bonus 15) The monster species that spawned more often: unmasked God-Emperor (freq bonus 16) The monster species that spawned more often: polar worm (freq bonus 6) The monster species that spawned more often: Nadine (freq bonus 3) The monster species that spawned more often: genetic engineer (freq bonus 4) The monster species that never randomly spawned: Sonja The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: failed existence The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: ten of hearts The monster species that never randomly spawned: zombified dog The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 27) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 30) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 39) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 90) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...